- #Eternal lands unoffical install
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The mod is compatible with everything-in fact, much care and thought went into making it that way. Step 4) Continue on in Skyrim with lit up-brighter than the sun-dungeons Step 3 - Alternate) Reload and restart game using the previously saved backup from Step 1 during installation Step 3) Use Savegrame Script Scalpel by flexcreator to remove any orphaned scripts in your game Step 2) Remove with your preferred mod manager Step 4) Start Skyrim, wait for the MCM to activate/appear Step 3) Ensure the ESP is active (ticked)
#Eternal lands unoffical install
Step 2) Download and install with your preferred mod manager. Step 1) Backup your save game in case you wish to uninstall the mod at a later time. Nope, just a one time wait period and you're off without any further interruptions-see our genius yet? (We chose this method specifically so as to not require you to stand around for a bit after entering each dungeon and waiting for it to grow dark. You'll see a confirmation message stating that Eternal Darkness has finished running. So, grab some ale, and hang out in your favorite inn for a bit.Īfter 5 minutes or so pass. Once you hit apply, Eternal Darkness shall start creeping across the land-darkening all (vanilla and DLC) dungeons in its path. Once everything is to your liking, click the large "APPLY" button. After SkyUI informs you the new MCM has been registered, go into it and select your desired settings. Once you are in the game after activating the esp file, wait for the MCM to show up. An adjustable scale to either permit spontaneous light deactivation (never experience the same lighting theme twice!) or 100% deactivation for the most hardcore of players (kudos to you guys!). Enable / Disable the many light fixtures Enable / Disable the "lightbulbs" (the sources of "floating" light that comes from behind walls.) It is for the above reason, that we have attempted to incorporate various toggles for each and every player and play-style. (There are various clues found within the Elder Scrolls universe that explain semi-lit dungeons.) beginning adventures that aren't smart enough to bring along essential torches), as well as those that prefer submitting to Elder Scrolls lore over fun hardcore game-play. Our team prefers dungeons to be pitch-black (literally like looking into an abyss), however we realize that others will prefer some light sources (ie. This is done dynamically, guaranteeing compatibility with other light mods.Ģ) An MCM menu which allows the mod to be customized to your tastes and lore-preferences.
#Eternal lands unoffical mods
Also, it will turn off light sources from other mods like ELFX. NEW IN 2.0: Optional Auto Feature to darken dungeons as they are entered.
#Eternal lands unoffical free
Applying this approach, was.pure genius (feel free to lavish us in praise you seekers of dark you ) ). This is the (anti-)brilliant (get the joke?) and magical part of the mod which ensures compatibility with your favorite "darkening" mod. (Please place this mod BEFORE / ABOVE ANY OTHER LIGHTING MODS so that their effects can override ours without issue this will ensure maximum compatibility.) In fact, our development team uses the spectacular Enhanced Lights and FX (ELFX) mod and we recommend others to use it along with this mod as well-because it adds extra awesomeness.ġ) Upon activating the mod, a script will scan for and disable the various light sources found within all the dungeons across Skyrim. The qualifying factor that makes Eternal Darkness so unique is that this mod will work with ANY other current lighting mod since the light is disabled on the fly. A special shout out to all of you who tested and gave feedback during the beta stages of this mod thank you! You guys rock.) (Fun Fact: "Lights Out" was the name of this project before release. So the goal of this mod is to remove all the various lighting sources ("light-bulbs") found within the dungeons. Yeah, we thought that was pretty stupid too. Supposed to believe that 1) they run on eternal fuel, and /or 2) that the monsters maintain them. Don't you think it is un-immersive and absurd that all these dungeons have lit candles and torches with only monsters residing in them? As if we are